home *** CD-ROM | disk | FTP | other *** search
- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- //
- // Interface sounds
- //
-
- class CHiliteSound
- {
- bool AutoPlay = false;
- string SoundFile = "Sounds/hilite.wav";
- }
-
- class CSelectSound
- {
- bool AutoPlay = false;
- string SoundFile = "Sounds/select.wav";
- }
-
- class CWeaponChangeSound
- {
- bool AutoPlay = false;
- string SoundFile = "Sounds/select.wav";
- }
-
- class CTargetLockingSound
- {
- bool AutoPlay = false;
- string SoundFile = "Sounds/locking.wav";
- }
-
- class CTargetLockedSound
- {
- bool AutoPlay = false;
- string SoundFile = "Sounds/locked.wav";
- }
-
- class CTargetSwitchSound
- {
- bool AutoPlay = false;
- string SoundFile = "Sounds/hilite.wav";
- }
-
- //
- // Bullet hits
- //
-
- class CBulletHitSound
- {
- bool AutoPlay = false;
- float MinDistance = 100.0;
- }
-
- class CTankGunBulletHitSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/TankBulletHit.wav";
- float MaxDistance = 500.0;
- }
-
- class CFlakGunBulletHitSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/FlakBulletHit.wav";
- float MaxDistance = 500.0;
- }
-
- class CKatushaRocketExplosionSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/KatushaRocketExplosion.wav";
- float MaxDistance = 1000.0;
- }
-
- class CAirBombExplosionSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/AirBombExplosion.wav";
- float MinDistance = 750.0;
- float MaxDistance = 4000.0;
- }
-
- class CHelicopterRocketExplosionSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/HelicopterRocketExplosion.wav";
- float MaxDistance = 1000.0;
- }
-
- class CFireBallExplosionSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/FireBallExplosion.wav";
- float MaxDistance = 750.0;
- }
-
- class CPanzerFaustExplosionSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/PanzerFaustExplosion.wav";
- float MaxDistance = 500.0;
- }
-
- class CBulletHitGroundSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/GroundBulletHit.wav";
- float MaxDistance = 200.0;
- }
-
- class CBulletHitObjectSound extends CBulletHitSound
- {
- string SoundFile = "Sounds/MachineGunBulletHit.wav";
- float MaxDistance = 200.0;
- }
-
-
- //
- // Units
- //
-
- class CExplosionSound
- {
- bool AutoPlay = false;
- float MinDistance = 200.0;
- float MaxDistance = 1500.0;
- }
-
- class CBarrelExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/BarrelExplosion.wav";
- }
-
- class CCisternExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/CisternExplosion.wav";
- }
-
- class CAmmoBoxExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/AmmoBoxExplosion.wav";
- }
-
- class CHangarExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/HangarExplosion.wav";
- }
-
- class CBuildingExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/BuildingExplosion.wav";
- }
-
- class CItemExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/ItemExplosion.wav";
- }
-
- class CHelicopterExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/HelicopterExplosion.wav";
- }
-
- class CMobileUnitExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/MobileUnitExplosion.wav";
- }
-
- class CArmoredUnitExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/ArmoredUnitExplosion.wav";
- }
-
- class CRefuellerExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/RefuellerExplosion.wav";
- }
-
- class CStaticUnitExplosionSound extends CExplosionSound
- {
- string SoundFile = "Sounds/StaticUnitExplosion.wav";
- }
-
- class CTreeExplosionSound extends CExplosionSound
- {
- float MinDistance = 50.0;
- float MaxDistance = 250.0;
- string SoundFile = "Sounds/TreeExplosion.wav";
- }
-
-
- //
- // Fire
- //
-
- class CFireSound
- {
- bool AutoPlay = false;
- float MinDistance = 50.0;
- float MaxDistance = 500.0;
- }
-
- class CMachineGunFireSound extends CFireSound
- {
- string SoundFile = "Sounds/MachineGunFire.wav";
- }
-
- class CTankFireSound extends CFireSound
- {
- string SoundFile = "Sounds/TankFire.wav";
- }
-
- class CFlakFireSound extends CFireSound
- {
- string SoundFile = "Sounds/FlakFire.wav";
- }
-
- class CHelicopterGunFireSound extends CFireSound
- {
- float MinDistance = 200.0;
- float MaxDistance = 300.0;
- string SoundFile = "Sounds/HelicopterGunFire.wav";
- }
-
- class CKatushaRocketFireSound extends CFireSound
- {
- string SoundFile = "Sounds/KatushaRocketFire.wav";
- }
-
- class CHelicopterMissileFireSound extends CFireSound
- {
- string SoundFile = "Sounds/HelicopterMissileFire.wav";
- }
-
- class CPanzerFaustFireSound extends CFireSound
- {
- string SoundFile = "Sounds/PanzerFaustFire.wav";
- }
-
- class CAirBombPitchSound extends CFireSound
- {
- string SoundFile = "Sounds/AirBombPitch.wav";
- bool AutoPlay = false;
- float MinDistance = 500.0;
- float MaxDistance = 2000.0;
- }
-
-
-
-
- //
- // Collisions
- //
-
- class CHelicopterCollisionSound
- {
- bool AutoPlay = false;
- string SoundFile = "Sounds/HelicopterCollision.wav";
- float MinDistance = 10.0;
- float MaxDistance = 500.0;
- }
-
-
- //
- // engine sounds
- //
-
- class CEngineSound
- {
- bool AutoPlay = false;
-
- void PlayEngineSound()
- {
- PlaySoundBuffer(true);
- }
-
- void StopEngineSound()
- {
- StopSoundPlaying();
- }
-
- float MinDistance = 50.0;
- float MaxDistance = 1500.0;
- }
-
- class CGermanTankEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/CaterpillarUnitMove.wav";
- }
-
- class CGermanMobileFlakEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/CaterpillarUnitMove.wav";
- }
-
- class CGermanTruckEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/WheelUnitMove.wav";
- }
-
- class CGermanJeepEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/WheelUnitMove.wav";
- }
-
- class CGermanAntiairEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/CaterpillarUnitMove.wav";
- }
-
- class CGermanRefuellerEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/WheelUnitMove.wav";
- }
-
- class CSovietKatushaEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/WheelUnitMove.wav";
- }
-
- class CSovietTruckEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/WheelUnitMove.wav";
- }
-
- class CSovietTankEngineSound extends CEngineSound
- {
- string SoundFile = "Sounds/CaterpillarUnitMove.wav";
- }
-
- class CHelicopterEngineSound extends CEngineSound
- {
- bool AutoPlay = true;
- float MinDistance = 50.0;
- float MaxDistance = 200.0;
- string SoundFile = "Sounds/HelicopterEngine.wav";
- }
-
-
-
- class CSoundsArray
- {
- void CSoundsArray()
- {
- // Bullet hits
- CreatePattern("CTankGunBulletHitSound", "SOUNDID_TankGunBulletHitSound");
-
- CreatePattern("CFlakGunBulletHitSound", "SOUNDID_FlakGunBulletHitSound");
-
- CreatePattern("CKatushaRocketExplosionSound", "SOUNDID_KatushaRocketExplosionSound");
- CreatePattern("CAirBombExplosionSound", "SOUNDID_AirBombExplosionSound");
-
- CreatePattern("CHelicopterRocketExplosionSound", "SOUNDID_HelicopterRocketExplosionSound");
- CreatePattern("CFireBallExplosionSound", "SOUNDID_FireBallExplosionSound");
- CreatePattern("CPanzerFaustExplosionSound", "SOUNDID_PanzerFaustExplosionSound");
-
- CreatePattern("CBulletHitGroundSound", "SOUNDID_BulletHitGroundSound");
- CreatePattern("CBulletHitObjectSound", "SOUNDID_BulletHitObjectSound");
-
- // Units
- CreatePattern("CBarrelExplosionSound", "SOUNDID_BarrelExplosionSound");
- CreatePattern("CCisternExplosionSound", "SOUNDID_CisternExplosionSound");
- CreatePattern("CAmmoBoxExplosionSound", "SOUNDID_AmmoBoxExplosionSound");
- CreatePattern("CHangarExplosionSound", "SOUNDID_HangarExplosionSound");
- CreatePattern("CBuildingExplosionSound", "SOUNDID_BuildingExplosionSound");
- CreatePattern("CItemExplosionSound", "SOUNDID_ItemExplosionSound");
- CreatePattern("CHelicopterExplosionSound", "SOUNDID_HelicopterExplosionSound");
- CreatePattern("CRefuellerExplosionSound", "SOUNDID_RefuellerExplosionSound");
-
- CreatePattern("CMobileUnitExplosionSound", "SOUNDID_JeepExplosionSound");
- CreatePattern("CMobileUnitExplosionSound", "SOUNDID_TruckExplosionSound");
- CreatePattern("CMobileUnitExplosionSound", "SOUNDID_KatushaExplosionSound");
-
- CreatePattern("CArmoredUnitExplosionSound", "SOUNDID_AntiairExplosionSound");
- CreatePattern("CArmoredUnitExplosionSound", "SOUNDID_AJeepExplosionSound");
- CreatePattern("CArmoredUnitExplosionSound", "SOUNDID_TankExplosionSound");
- CreatePattern("CArmoredUnitExplosionSound", "SOUNDID_MobileFlakExplosionSound");
-
- CreatePattern("CStaticUnitExplosionSound", "SOUNDID_FlakExplosionSound");
- CreatePattern("CStaticUnitExplosionSound", "SOUNDID_SandBagsExplosionSound");
- CreatePattern("CStaticUnitExplosionSound", "SOUNDID_GunTowerExplosionSound");
-
- CreatePattern("CTreeExplosionSound", "SOUNDID_TreeExplosionSound");
-
- // Fire
- CreatePattern("CMachineGunFireSound", "SOUNDID_GunTowerGunFireSound");
- CreatePattern("CMachineGunFireSound", "SOUNDID_AntiairGunFireSound");
- CreatePattern("CMachineGunFireSound", "SOUNDID_AJeepGunFireSound");
- CreatePattern("CMachineGunFireSound", "SOUNDID_ArmedHouseGunFireSound");
- CreatePattern("CMachineGunFireSound", "SOUNDID_ArmedSandBagsGunFireSound");
-
- CreatePattern("CFlakFireSound", "SOUNDID_FlakGunFireSound");
- CreatePattern("CFlakFireSound", "SOUNDID_MobileFlakGunFireSound");
-
- CreatePattern("CTankFireSound", "SOUNDID_TankGunFireSound");
- CreatePattern("CHelicopterGunFireSound", "SOUNDID_HelicopterGunFireSound");
-
- CreatePattern("CKatushaRocketFireSound", "SOUNDID_KatushaRocketFireSound");
-
- CreatePattern("CHelicopterMissileFireSound", "SOUNDID_HelicopterMissileFireSound");
- CreatePattern("CPanzerFaustFireSound", "SOUNDID_PanzerFaustFireSound");
- CreatePattern("CAirBombPitchSound", "SOUNDID_AirBombPitchSound");
-
- // Collisions
- CreatePattern("CHelicopterCollisionSound", "SOUNDID_HelicopterCollisionSound");
- }
- }
-
-
-